About three years ago I started a daydream durign summer. Eventually, this got bigger and bigger and grew into a complete, excessive world with a perfect story.....and it got scrapped.
Keeping the same concept, I continued writing, recruiting peopel to act as charas or to use their OCs. It's still incomplete and imperfect, but it has some good potential. It takes up as a rare Science-Fantasy genre.
In the world, the only form of any government is a small Kemonomimi Queendom in the middle of a forest. There are many small villages sitting in and around the Queendom. Most do not belong to it, nor do they care much for it. Often, these villages are inhabited entirely by kemonomimi. Humans are a fairly rare sight, and keep to themselves. It would be like an Inuit seeing an Ostrich farm, the rarity. However, the interest is also low. It would also be like that same Inuit seeing his/her front yard; they generally ignore it unless they need something done with it. In other words, even if someone actually saw a human, they would merely just give a passing glance. "Oh, a human. Cool." and walk away.
What would a Fantasy theme be without magic? When a kemonomimi turns seven, they choose one of two paths. However, they may change or secondarily use the others.
First, they may go down the road of Magic. These people are called 'Casters'. Self-explanatory, this path brings them down the path of mostly elemental manipulation, energy blasting, stuff of the sort. Magic is the road-more-travelled for obvious reasons, but it is often temporary. Curses are heavily forbidden and punishable by law, the country being a Christian state.
Second, they may choose the paths of Technology and/or Science. These people are called 'Tech-Pathers' or 'Science-Walkers' respectively. Feel free to change to 'Engineer' or 'Scientist'. Those who go this way go to school for 3 more years(school in this world goes from 3 yrs old to about 10, 13 for Science/Tech-pathers. So, in total, school goes for about 7-10 yrs). However, this does not mean they lose their powers. Instead, they study and use specific forms of magic and channel them through special machines. In effect, Science-Pathers use magic-technology and possess more potential power than Casters, and the 'spells' they cast have a more permanent affect.
Now the cons.
Casters, again, have slightly limited power. What they have in diversity, they *usually* lack in forward power. Not to say that they are weak, but they almost always have to have an incredibly strong body for stronger spells. Also, as they use their bodies to a higher extent than the Science path. This means that they get tired much faster. However, depending of course on the individual, they are usually physically stronger than the Science-pathers due to their extreme physical training.
Science-pathers have the complete opposite in weaknesses. What they have in forward power, they usually lack in diversity. In the world you live in, technology can usually only be used for a limited number of things. For example, acid dissolves and cannot rebuild, while pure magic can do both with similiar effeciency both ways. As such, Magic technology has more limited options. A seperate weapon or machine must be created for eveyr different task, and the stuff can get heavy after a while. Also, try taking away a soldier's knife and firearms and placing him/her in a locked gymnasium with a monster and see what happens. Magic technology users absolutely need a channel for energy unlike the Casters, specifically their machines. Without them, the magic they use is greatly weakened.
Regardless of which path you choose, there is the ability specific to this world that everyone posseses to at least a certain extent: The Artist's Soul.
The Artist's Soul allows the user to either draw or write about a character that would be a seperate persona of themselves. These characters share the heart and sub-conscious of the owner, however they possess a completely different mind, personality, appearance, pretty much anything. They generally live inside of their owners and come out either when called or when their bodies are needed to be used by their users. Once you draw a character, your are for the most part, completely stuck with them. Also, they have their own will; they are not servants, they're your friends. If they feel that they can, then they may also attempt to take over and be the dominant 'real' being and turn the original writer or artist into a character for them to live with. They always have limits to the same extent of their user, and they are completely self-aware. This means that they remain alive and awake even when inside of the user's mind/heart/body. It's like being the boss of a company or a president. If your under guys have enough power, THEY won't be the ones who are under for much longer.
Will continue onto Part 2
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